Shards of Darkness
Ability Score Increase. Your Constitution score increases by 2.
Age. Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
Size. Dwarves stand between 4 and 5 feet tall and
average about 150 pounds. Your size is Medium.
Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9).
Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, throwing hammer, and warhammer.
Tool Proficiency. You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, plumber’s tools, mason’s tools.
Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages. You can speak, read, and write Common and Dwarvish.
Dwarves of Waterdeep
Within the confines of the city dwarves are found most often working below it. Whether as pipe-fitters or engineers, they keep the gas-lamps lit and the subway cables working. Dwarves are a long lived lot, and have never been so prolific as humans. Many though old do not remember what they are. Still, they have a strong familial duty, and stubbornly hand down their trade. That includes training with archaic weapons that would be useless in most modern circumstances.
While skilled labor is hardly a path to great riches, there are few now who can do anything of industrial value past assembly work. That puts dwarves in a remarkable situation, where strong Labor Organization means that even the lessor trades can make a comparatively good living. Most dwarves live Comfortable lives.
City Dwarf Traits
All Work. You gain one additional tool proficiency or the Engineering proficiency or the History proficiency
No Play. You always have advantage on Insight and Persuasion when negotiating prices or contracts.
Other dwarven subraces exist, and should you wish to purchase the PHB you can bring one. You will need to choose an appropriate background to explain your appearance in the city.